Val{
BK_EF(step=4095,disp=0)
BRK_F(max=100,step=100,disp=0)
BRK_R(max=100,step=100,disp=0)
FLS(default=138,min=-180,disp=0)
FL_COW(min=-180,disp=0)
FRS(default=138,min=-180,disp=0)
FR_COW(min=-180,disp=0)
POW(min=-100,max=100,step=100,disp=0)
POW_FL(min=-5000,disp=0)
POW_FR(min=-5000,max=10000,disp=0)
POW_R(min=-5000,disp=0)
STR(default=180,min=160,max=200,step=2,disp=0)
jep(min=-5000,max=100000,step=800)
}
Key{
0:POW(step=5)
1:POW(step=-6)
2:STR(step=-3)
3:STR(step=3)
4:jep(step=300)
10:POW(step=5)
11:BRK_F(step=20),BRK_R(step=20)
12:POW(step=-5)
13:BRK_R(step=100)
}
Body{
Core(Color=#555555){
N:Chip(Color=#555555){
N:RudderF(Angle=-90,Option=1){
N:RudderF(Name=L,Angle=STR,Option=1){
S:Frame(Name=FL,Angle=-50,Damper=0.35,Spring=0.1,Option=1){
S:Wheel(Color=#555555,Angle=FLS,Power=-POW_FL,Brake=BRK_F,Effect=2){}
S:Cowl(Color=#999999,Angle=FLS,Option=2){}
}
}
E:Chip(Color=#555555,Angle=-165,Spring=0.15){}
}
N:RudderF(Angle=90,Option=1){
N:RudderF(Name=R,Angle=STR,Option=1){
S:Frame(Name=FR,Angle=-50,Damper=0.35,Spring=0.1,Option=1){
S:Wheel(Color=#555555,Angle=FRS,Power=POW_FR,Brake=BRK_F,Effect=2){}
S:Cowl(Color=#999999,Angle=FRS,Option=2){}
}
}
W:Chip(Color=#555555,Angle=-165,Spring=0.15){}
E:Cowl(Color=#554433,Angle=-45){
N:Cowl(Color=#991111,Angle=-120,Option=4){
S:Cowl(Color=#991111,Angle=-30,Option=4){
E:Cowl(Color=#991111,Angle=-20,Option=3){
S:Cowl(Color=#991111,Option=4){
E:Cowl(Color=#991111,Angle=8,Option=3){}
}
}
}
W:Cowl(Color=#991111,Option=3){
N:Cowl(Color=#991111,Angle=-60){
E:Cowl(Color=#555555,Angle=-15){
E:Cowl(Color=#222222,Angle=-15,Effect=#009000){
S:Cowl(Color=#222222,Angle=-60,Option=3,Effect=#009000){}
N:Cowl(Color=#222222,Angle=-60,Option=4,Effect=#009000){}
}
N:Cowl(Color=#555555,Angle=-58,Option=3){}
S:Cowl(Color=#555555,Angle=-58,Option=4){}
E:Cowl(Color=#554433,Angle=-60){
E:Cowl(Angle=-140,Effect=#00F000){
E:Cowl(Effect=#00F000){
S:Cowl(Color=#555555,Angle=FR_COW,Option=4,Effect=#000000){}
N:Cowl(Color=#555555,Angle=FL_COW,Option=3,Effect=#000000){}
}
}
}
}
}
}
}
S:Cowl(Color=#554433){
S:Cowl(Color=#991111,Angle=90,Option=4){
E:Cowl(Color=#991111,Angle=20,Option=3){
S:Cowl(Color=#991111,Option=4){
E:Cowl(Color=#991111,Angle=-8,Option=3){}
}
}
}
S:Cowl(Color=#991111,Angle=-120,Option=3){
W:Cowl(Color=#991111,Option=4){}
}
}
}
}
}
S:Chip(Color=#554433,Angle=-30){
S:Chip(Color=#555555,Angle=30){
S:Frame(Angle=90,Option=1){
N:Trim(Color=#555555,Angle=90){
S:Wheel(Color=#555555,Power=POW_R,Brake=BRK_R,Option=1,Effect=6){}
}
E:Jet(Power=-jep){
E:Jet(Power=-jep){
E:Jet(Power=-jep){}
}
}
W:Jet(Power=-jep){
W:Jet(Power=-jep){
W:Jet(Power=-jep){}
}
}
}
N:Cowl(Color=#991111,Angle=-130){
N:Cowl(Color=#991111,Angle=-43){
N:Cowl(Color=#F00000,Angle=-160,Effect=BK_EF){}
W:Cowl(Color=#991111,Angle=-90,Option=4){
S:Cowl(Color=#991111,Angle=5){
S:Cowl(Color=#222222,Angle=10,Option=5,Effect=#006000){}
}
}
E:Cowl(Color=#991111,Angle=-90,Option=3){
S:Cowl(Color=#991111,Angle=5){
S:Cowl(Color=#222222,Angle=10,Option=5,Effect=#006000){}
}
}
S:Cowl(Angle=-10,Effect=#00F000){
S:Cowl(Color=#999999,Angle=120,Option=2){
N:Cowl(Color=#999999,Angle=-40,Option=5){
E:Cowl(Angle=-90,Option=4){}
W:Cowl(Angle=-90,Option=3){}
}
}
}
N:Cowl(Color=#991111,Angle=14){
N:Cowl(Color=#991111,Angle=26){
N:Cowl(Color=#991111,Angle=38){
N:Cowl(Color=#991111,Angle=34){
N:Cowl(Color=#991111,Angle=44){
N:Cowl(Color=#991111,Angle=38){
N:Cowl(Color=#991111,Angle=69){
N:Cowl(Angle=44){}
}
}
}
}
}
}
}
}
}
}
S:Cowl(Color=#554433,Angle=-40,Option=5){}
}
S:Chip(Color=#555555){}
}
}
Lua{
function main()
FLS=math.deg(_RX(FL,L))+88
FRS=math.deg(_RX(FR,R))+88
FL_COW=135-FLS
FR_COW=135-FRS
POW_FL=POW*120
POW_FR=POW*120
POW_R=POW*160
if _KEY(11)==1 then BK_EF=4095 end
out(0,"<=> Steering , V Power ,B Blake , F Reverse , G HBrake ",POW_FL+POW_FR+POW_R," power")
end}






